The Insanely Great History of Apple
A comprehensive map of Apple products, this print shows every computer released by Apple in the last thirty years, from the original Mac through the MacBook Air.
Print available from Pop Charts Lab
Meaningful Transitions
The purpose of Meaningful Transitions is to illustrate the process of the interaction and the structure of the user interface. They focus on specific events, or clarifying the user’s interaction by animation
An amazing resource to examine the use of motion graphics in the user interface.
Ice Typography via Fubiz
Type is everywhere
I have always observed that good design can normally only emerge if there is a strong relationship between an entrepreneur and the head of design.
-Dieter Rams
Via The Telegraph
Great write up on the design process applied by Kicker Studio to develop a better tea pot. It always amazes me that people think of design as magic, something that just happens out of thin air. So glad that Kicker actually took the time to document how their particular research and design process works.
We started this project by investigating the ecosystem of tea. Perhaps a teapot would be our solution, but reframing the ecosystem of making tea through an emerging technology lens could lead us to something entirely new and different. We knew it would lead us to understand what it means to fit into the context of making tea.
Now how can I get one?
A behind-the-scenes look at the craftsmanship and making of Leica lenses.
Gamification of Diapers
As a new parent I have just started the task of purchasing diapers for our daughter. How do you make an unpleasant task more palatable? Gamify it of course.
Both Huggies® Brand and Pampers offer rewards programs that provide payoffs in real-world goods. Both remain more closely on the traditional loyalty side of gamification, and although the differences between the two programs are subtle, there are some key points of interest within each.
A full write up on the tools and processes used to develop the Tron Legacy visual effects that includes a large number of beautiful art from the movie. I find it interesting to the read the perspective of the artist and what drove him sweat each pixel.
I take representing digital culture in film very seriously in lieu of having grown up in a world of very badly researched user interface greeble. I cringed during the part in Hackers (1995) when a screen saver with extruded “equations” is used to signify that the hacker has reached some sort of neural flow or ambiguous destination. I cringed for Swordfish and Jurassic Park as well. I cheered when Trinity in The Matrix used nmap and ssh (and so did you).
via at jtnimoy